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<DIV dir=ltr align=left><FONT face=Tahoma><FONT size=2>Iņigo<SPAN
class=488454711-14112005>,</SPAN></FONT></FONT></DIV>
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class=488454711-14112005></SPAN></FONT></FONT> </DIV>
<DIV dir=ltr align=left><FONT face=Tahoma><FONT size=2><SPAN
class=488454711-14112005>3D realistic cities is a bit beyond the state of the
art in GIS, let alone open-source GIS. The most you are likely to find is
extruded footprints.</SPAN></FONT></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Tahoma><FONT size=2><SPAN
class=488454711-14112005></SPAN></FONT></FONT> </DIV>
<DIV dir=ltr align=left><FONT face=Tahoma><FONT size=2><SPAN
class=488454711-14112005>Please allow me to recommend instead that you look at
projects like ours, the Virtual Terrain Project ( <A
href="http://vterrain.org/">http://vterrain.org/</A> </SPAN></FONT></FONT><FONT
face=Tahoma><FONT size=2><SPAN class=488454711-14112005>). The VTP already
does fairly realistic virtual cities, is open-source, cross-platform,
and while it isn't a full-blown GIS, it can take any sort of GIS data
as input and do many GIS-like operations.</SPAN></FONT></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Tahoma><FONT size=2><SPAN
class=488454711-14112005></SPAN></FONT></FONT> </DIV>
<DIV dir=ltr align=left><FONT face=Tahoma><FONT size=2><SPAN
class=488454711-14112005>-Ben</SPAN></FONT></FONT></DIV><BR>
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<FONT face=Tahoma size=2><B>From:</B> Iņigo Telleria Elola<BR><B>Sent:</B>
Monday, November 14, 2005 12:53 AM<BR><B>To:</B>
freegis-list@intevation.de<BR></FONT><BR></DIV>
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<P>I am doing a proyect about 3D realistic virtual cities. I have to choose a
GIS OpenSource program (for example: Jump, uDig, qgis, grass, ...). With
choosed program I will do 3D plugins.</P>
<P>I have read a lot about these program and it's the moment to choose the
program based in some criterias: interoperability, portability, easiness to
develop plugins, ...</P></DIV></DIV></BLOCKQUOTE></BODY></HTML>