very slow development
Russell Nelson
nelson at crynwr.com
Tue Jan 11 18:36:25 CET 2005
This system -- where every patch to be checked-in must first be vetted
by ... somebody -- works very poorly for me. I'm all set to write my
Terraserver layer, but first I have to have to force the scale to a
power of two meters per pixel. To do that, I need the AdjustScale
patch. It's the end of the work day in Germany, and it's clear that
I'm going to lose another day of development.
What can I do differently to speed up development? Should I just code
up my layer and throw a huge pile of patches at you? Is that likely
to work, or is it more likely to cause a big lumpkin of indigestible
patches?
--
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