very slow development

Martin Schulze joey at infodrom.org
Tue Jan 11 19:05:58 CET 2005


Russell Nelson wrote:
> This system -- where every patch to be checked-in must first be vetted
> by ... somebody -- works very poorly for me.  I'm all set to write my
> Terraserver layer, but first I have to have to force the scale to a
> power of two meters per pixel.  To do that, I need the AdjustScale
> patch.  It's the end of the work day in Germany, and it's clear that
> I'm going to lose another day of development.

Why don't you start to work on the terraserver layer.  If the AdjustScale
patch won't be added in its current representation it can most probably
be modified and the terraserver layer can be modified as well to work
on top of it.

In the long term Thuban has a cleaner codebase when modifications
in the core part are reviewed before.

> What can I do differently to speed up development?  Should I just code
> up my layer and throw a huge pile of patches at you?  Is that likely
> to work, or is it more likely to cause a big lumpkin of indigestible
> patches?

I'd say work on the layer, and if the AdjustScale won't be accepted
as it is now, adjust the layer again (and again (and again (..)))
until everything fits.

Regards,

	Joey

-- 
Unix is user friendly ...  It's just picky about its friends.




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